Certain aspects of this game make it almost unplayable, and the absence of minor polish in the presence of so much presentation polish makes me wonder who missed what and why.
I'll give some examples.
Fury doesn't have an automatic fire rate. The user has to manually click for each of Fury's punches. Running overrides punching, so if you're running while trying to punch with Fury, you won't ever punch. Having to wait for Fury to stop his movement before registering a punch request to the game makes playing tedious given that Fury's movement is cumbersome to begin with.
Quick switching between two characters rather than all three was an odd decision, in my opinion. Q is right by WASD, yet I continually must move to the number keys to get the player I want.
Jam's wall-jumps are arrow-key controlled, yet his hammer-jumps are mouse-arrow controlled. This felt really awkward. If Jam is standing still, I can understand guiding his jump with the mouse, but while he's running, I expect WASD to direct where he jumps since that controls the direction he's running in.
I have no complaints about Yeah.
Overall, a really solid visual and audio presentation. It's really ambient. I dig it. The controls need to be tweaked in order to create a more fluid experience, though.
PS: Left-handed players may appreciate either IJKL or arrow-key controls.