Not up my alley. I am not necessarily a huge fan of highly pixelated (to the point where there's not a ton of clarity in what I'm doing) with overly shiny particle effects, for one. It feels like a game, graphics environment that was "churned out" rather than crafted.
Although, some of the art is definitely appreciated, such as the solar system / level selector. I find the presence of the sunlight on the pixelated planets VERY pleasing.
The levels themselves have great concepts. The blend of textures in the first level, for example, to create this sort of gradient palette. I thought that was very impressive.
But beyond that, the game takes too long to draw me in, perhaps. The story text is long-winded, largely unnecessary in my opinion, especially the repetitive "find x animal and rescue others!" before every level from the Dr. I get it already :)
The levels beyond the first couple are not very memorable, and the game sound loop is not particularly pleasant. There's a certain amount of aesthetics I feel are missing in the level design, and the tiles themselves feel clunky and difficult to recognize at times.
Some maps feel too large, and the slow introductions to new concepts and weapons is almost irritating. I feel as though the concepts are not particularly difficult or new to any genre and that levels could be condensed or made more unique. I almost feel like everything is an "auxiliary" component. I can't quite pin down a core "feeling" while playing.
I honestly became bored before finishing the solar system. It felt like work. I was "waiting" for the game to begin and quit. Sorry for the early exit. Maybe I'm missing out.
I had an autosuggest to power up at some point, then no more after that and no indication that I'd leveled. I have a couple instances where I had leveled (0 xp remaining) and did not have the option to level up. That seemed strange.
There doesn't seem to be a huge apparent benefit to powering up stats. I don't find the bullet patterns and level designs mixing very well for level ups to assist me much. The game lacks a certain feel of polished strategy. Aka missing the "puzzle" element. It has what I feel is a decent action pace, though.
Even within areas I like, there are certain design choices I don't understand. The level selector has this strange multi-colored bubble icon around planets. Maybe that adds a little personality to the game. To me, it's distracting and breaks the core aesthetic of level selection.
The overall design makes me feel as though I need to put on glasses even though I'm right in front of my laptop. I had trouble distinguishing between friends and foes, environment and live entities, barriers and walls.
Overall, I think it's a very interesting project, but for me, and this is just my opinion, not ready primetime. I'd prefer fewer, more interesting levels than many and what I consider lower quality game play.