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deletedTAMyStudios

159 Game Reviews

34 w/ Responses

This is what games should be.

Absolutely brilliant puzzle design. If there was any inspiration for the game, I would love to know.

A perfect blending of genres. It took me a solid two days of after-work effort to get ending 5/5. I especially love the variation in puzzle generation, and the fact that the same puzzle configurations behave exactly the same way every time. It's like Conway's Game of Life meets Ernesto (I think now being called Fidel) meets space shooters. Puzzle, shooter, roguelike. It really is fantastic.

This game deserves more credit and recognition!!!

That being said, I cannot FOR THE LIFE OF ME figure out how to unlock ending 4/5. All the others, I believe I acquired. Two types of deaths, two types of wins. Pretty straight forward.

I've tried everything I can think of, personally. I went ahead and bought all items from the shop, including the key, then rebelled against the kingdom... still just the social mobility ending. No matter how far I get into the game, it seems like only more enemies spawn. I cannot figure out how to trigger this apparent other ending.

I love the symbology in the game. It took me hours to see the crown, the buildings, realize I was gathering money for the kingdom and only getting my employee's share, see the rich and wealthy happily dancing behind the glass as shadows.

I could not have made this game better in a million years. I think it would adapt decently to phones as well. Would be a little small, but it kind of already is :)

The only thing fragile about his game is my ego, having made it to the end still in my shell, only to fall into the hole and presumably be trapped forever.

I thought this game was amazing! Got into the top score list 2nd or 3rd game, but I'm not 100% sure how to optimize my score. Seeing that the top player has 200k, and so many other players are in the 140k - 160k range, I can only assume that good luck (lots of T and S power-ups) contribute heavily...

Stomping is hella fun.. I beat the boss in like 5 seconds lol.

This game was amazing. Glad I came across it. It was worth every moment spent.

Love it! Really good! Great puzzles. Like a mini, low-fidelity Meat Boy. Very difficult. I beat the game, but I still don't fully understand all of the controls to be honest. I found the puzzles designs and the twist 2/3 through really satisfying. It made me respect your puzzle designs more, that's for sure.

I wanted to like this game, but the entire thing felt like a tutorial. Story mode just kept throwing crap at you. I think the level-based + story approach is problematic. I could hardly wrap my head around all of the controls and requirements before moving onto the next thing.

Either have better indicators (like text or something that actually tells me what to do, not icons that I have no way of knowing what they are) or give players a longer period of time to learn the game. I'd multiply the # of levels by at least two and add gradual challenges.

I really do believe the game would have been better served if the goals of each level were more transparent, with fewer modals and text and more transparent guidance and progression.

I appreciate that you're excited about this considering you're a self-taught developer, and that your full time dedication is to energy and environmental stuff... but this does not represent an average or even close to average of a year of work. The game is fun, and I like the amount of personality it has, but the Patreon and promotional stuff feels like overkill in my opinion. This was maybe half an hour of game play that was kind of uncomfortable for me being on a laptop with a touch pad, honestly.

If you put some really solid effort into this, improving the production value, iterating over it faster, you have what is potentially a really fun game. It has personality and you've thought of all the little things that are needed to make a game feel "full". But focus on the core game play and more levels and challenges. It's not worth sitting on this thing if you haven't even done enough to show and understand what it's going to be like.

You need to start using source control! How are you going to go around losing game files??? Anyways, this was a really fun little thing :) I like the art style, the atmosphere... something you have been really good at so far. It's a shame there aren't more small games like this. I could imagine a lot of the short 2D story-driven adventure games could translate well to "simple 3D" games like this pretty well.

Was funny that I could keep shooting wolves even after I died :) There's actually a game currently on the front page of NG where some very powerful on-screen items are hidden after their first use (because you are only supposed to be able to use one per round in the game), but you can still click them as many times as you want. It's funny the things developers forget... :)

FSt-Germain responds:

Thanks for the review and nice to hear from you :)

I really enjoyed this! The flying vs crawling leeches was a really nice mechanic. Would have maybe been nice if the circumstances were inverted (with flying leeches taking more health and giving less power), since that would increase difficulty.

I wish the game map had just one tile of more height, then I could make the perfect maze for ground leeches :)

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