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deletedTAMyStudios

159 Game Reviews

34 w/ Responses

This game deserves a lot more views! I loved the controls. They are fast, but malleable and very workable. The puzzles were fun. I'm always amazed when game developers can produce little things like this and release them for free. The puzzles were fun, and the game was just the right length, because to be honest, I was starting to get a little lost. I really appreciated the extra additional details of hidden walls and little secrets to find :)

As far as criticism goes, I would say that I think the ending was the worst part, only because I had to guess where to go! Not sure I saw a lot of value in having the whole world shake until I found my way out. I really liked the extra touch of animation and the outdoors, though.

amidos2006 responds:

Thanks a lot for playing the game :) I am happy you enjoyed it :) I know it's not very clear but I was aiming that people will see the big door on the roof and it's keyhole so based on that, they will go for it :) but It seems it need more hints :)

You can just keep on clicking the death rune and it will kill most enemies. I got by using only the first "warrior" summon type on "Normal" difficulty. Very boring.

Very romantic. I want to take a nap next to this.

You are a masterful puzzle maker. This game is almost quite literally perfect.

I had nearly beaten the game before discovering the player's actual hitbox, which made many levels really difficult the first time around and much more creative the second and third times through. (It's satisfying to stand on a platform while multiple killer blocks graze your sides leaving you unharmed as you examine the level to ponder your next move.)

I'm not sure what else to say. I've beaten the game a few times over by now (admittedly, because I couldn't figure out the secret ending during the second playthrough). There are several satisfying aspects to playthroughs...

1) How memorable most of the levels are! The majority of levels are keyed into my brain and feel familiar, almost home-like.

2) How my latest playthrough probably took me 1/2 the time of my second, and that took 1/2 the time of the first. I spent a good portion of a day trying to beat the final boss first time around, and I just did it here tonight while keeping to my 1-hour time limit for beating the section of the game... The improvements based on learning in this game are so severe that I now consider what were previously the most difficult levels for me the most "fun".

I was disappointed by the original ending. Lacking a key or two there did not make me feel very good. The secret ending is a bit more satisfying and plays well into the theme. I almost feel as though it's a conversation the main character is having with themselves, to reassure themselves. A little odd for me, considering I seemed to dive into the depths of hell for the purpose of defying death itself... but whatever.

And I still don't know who the damned puppet master thing was supposed to be. My emotional support friend, I guess. Oh, well... someone's gotta be the third wheel on this wheelbarrow.

I've spent the past few days playing this non-stop as a warrior. Then switched over to magician and was glad to see that represented as well (although item-wise, less so and stat-wise, less obviously so than playing as a warrior).

The unconventional art style was really interesting. Ascension was actually unexpected for me. As with more roguelikes, I always with there was "more", but the type of gratifying ending I get from other RPGs doesn't seem to be quite as in-style with roguelikes. Also, only 5k views? This game needs more attention :)

Jaszczomp responds:

Glad you liked it!

There are two possibilities why didn't the game make it to the front page.
#1 There are no highscores, no badges - API isn't implemented! Sorry for that, but I wasn't able to open .fla files in which the API comes.
#2 The game had low rating after leaving the Under Judgement section - below ***°°.

But hey! You are free to share it with your friends!

I can't believe you played The Journeyman Project. I can't seem to find anyone who knows it. I installed DOSBox and Win 95 in my Windows VM just to play and beat that game again. To me, nothing has really come close.

So you are Matthew Ritter? You seem kind of private, and that's fine. I think people would be curious to hear more of your thoughts on things, considering the tendency of your games to star strong female characters, and the pseudonym Emptygoddess on NG. Sorry if I'm prying too deep. You could very well be an uncredited member of these teams, or Matthew could be a made up identity, but you do type like a female persona as well...

I'm curious why Youtube seems to think Dead Horizon is Horizon Dawn in the walkthrough... Someone (aWalkThroughLife) is definitely a fan of your work!

Anyways, this game was great. Definitely worth the playthrough. It added plenty of value to my life. Just like GRAND ADVENTURE! the biggest addition is the inspiration. I can tell a lot of personal heart goes into the art and the HOW of content and how it's expressed, not just the WHAT. Your games answer questions for me, like, what kind of game could I make if I could spend a lot of time on making them just the way I want, even if that might limit how much I can do?

Someone needs to give you a dedicated team and a bigger budget :)

Emptygoddess responds:

What does a female persona type like?

So glad this game finally was finished in its entirety. Let me know if you ever want to dump all of the assets, sketches, script ideas, etc. onto someone else. I'd love to play around with making this game for mobile native or HTML 5, add extra bosses and puzzles, get rid of the now-unnecessary loading screen component of this all, etc :)

Love the game. Am going to rate 5/5 because I can get far enough to appreciate some of it, but I am on a laptop and the keyboard movement is not quick enough for me to adjust to later levels, especially in collection mode. If it would be possible to balance the game more when keyboard controls are used, that would make things even better.

This is the kind of game I would make. I like how it's generated about as much commentary on the theme than the gameplay itself. I think that means you did a good job.

I think you have jumping absolutely right. Your character animations are really well-done. You need to consider the function and purpose of your mechanics, though. You put the player through a lot of unnecessary tedium in some cases for I don't know why... For me, I can ideally play a game as quickly as I can think through it, with reasonable limitations for character and AI controls. Adjust your timings a bit and that alone would improve this game dramatically.

Live forever or die trying; I'm a pirate.

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